![]() After that, start researching some of the later-game things that tend to take up a lot of time, like Smelting. ![]() I recommend you focus on getting sustainable food running early in the game (check to make sure all your humans are consistently at moderate-to-high hunger levels and food is not running out). If you give them too much to do too early on, they’ll stall. Humans are fairly inefficient and can only do one thing at once. As a result, creating a Volcano too early will generally cause humans to become very violent unless Law is researched.ģ. ![]() Fires count as violent acts even if they’re not started by the player. Their nature goes up when you fulfill their wishes, and it goes down when their wishes are unfulfilled or you commit a violent act (e.g. If the nature meter hits 0%, humans will become permanently evil, and if it hits 100%, they will become permanently peaceful. Human nature determines how humans treat animals, several researches, and several endgame factors. In the event that you accidentally allow a Church to be built, you can take it out with a Meteor card, resetting your Faith to 0.Ģ. Faith goes up when you fulfill wishes, so if you have too much, stop fulfilling wishes and start spending as much Faith as you can manage to avoid going over 1000. If your Faith goes over 1000 too early in the game, humans will build a Church which gives you infinite Faith but caps your IQ at 120, preventing further progress. If you’re still struggling, here are some common mistakes and bits of advice for new players:ġ.
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